PerFab: Workshop on Personal and Pervasive Fabrication

About this workshop

The focus of the workshop is on personal fabrication and the challenges that need to be overcome to make it pervasive. Personal fabrication is in contrast to mass production. Instead of buying pre-designed and pre-built products (as in mass production), individuals are empowered with the ability to design, visualize, and fabricate personalized products by themselves and in their own home. This personal fabrication concept has been described as the "new or third industrial revolution" . It can transform multiple industries and lead to major paradigm shifts in the way products are designed, manufactured, stored, transported, and consumed.

Rapid prototyping technologies such as 3D printers and laser cutters are becoming more common and accessible. Their costs have been gradually decreasing such that a MakerBot 3D printer, for example, is affordable to the average consumer for use at home. However, for the concept of personal fabrication to be fully realized and be truly pervasive in reaching and impacting the life of a layperson, many research topics and issues need to be explored.

Research from various disciplines are applicable to our workshop, including (not limited to): graphics and visualization, geometry modeling, user interfaces, human- computer interaction, computational design, fabrication, and rapid prototyping.

A more specific list of topics of interest includes, but are not limited to:

  • user interfaces for designing fabricatable objects
  • geometric modeling tools for fabrication
  • fabrication-aware analysis of 3D models
  • computational design of objects that takes fabrication constraints into account
  • rapid prototyping technologies that are novel and low-cost
  • application of personal fabrication for specific domains (e.g. designing and/or building furniture, jewelry)
  • new materials for fabrication
  • crowd sourcing for designing fabricatable objects
  • representation and visualization of physically realizable objects
  • fast simulation of physically realizable objects

You can find the complete Call For Papers here.